My guild, Dragonheart, is recruiting on the Alsbeth server. I was recently promoted, so I said I'd put the word out (not that my blog has any/many followers, eh?).
It's a pretty good guild that's been around for awhile, and the only guild I've been in on my Cleric. (The only other Rift guild I've been in, period, was Suspiria, on my now-deleted Rogue, which as a whole struck me as very wholly end-game progression based, with a large pressure to get to 50 as fast as possible).
Right now, we have a healthy 50 population and do experts, rifts, etc. very regularly (I'm just starting to gear up; I turned 50 a few days ago! More on that later). The best part about the guild, in my opinion, is how very friendly everyone is. It's not small but it's not downright enormous, either; you grow to know the names that log on or off, and you make friends. I've been in the guild since 20, and that was because at the time they were recruiting 20+ players only, or I would have joined earlier.
Guild activity is very high. Everyone is allowed to speak in guild chat, as usual, and everyone does. Inactive members are kicked from the guild about every week. The guild leaders listen to complaints and pay attention to member activity. Active, helpful members get promoted; negative or abusive members get kicked. If you're a good person and play well with others, you're 100% safe, so don't worry! That's not to say that we don't have debates, mind you, and if you ask ten of us the answer to a question you'll as likely as not get twelve answers.
Dragonheart is always recruiting, though there's no active campaign right now. (Our slogan is apparently something along the lines of "have fun, run experts, eat pie..." or something.) I'm going to say that any friendly players, even (especially!) newer ones who need friendly explanations to mechanics they don't understand or suggestions on builds or gear, who are level 20 or higher, are completely welcome in Dragonheart.
Wednesday, June 29, 2011
Monday, June 27, 2011
Rift: DING! Level 40
Yep! I hit level 40 about a week back! Another milestone for me. I don't get to level 40. Ever. I've never ever been level 40 in any MMORPG ever. How's that for different?
Anyway, I never quite hit that slow spot in the upper thirties that everyone says they hit. Yeah, it got a bit slower, but that's to be expected. I remember looking at my almost-maxed experience bar at level 39 and thinking, This is it. If you can do this, you can get to level 50! You can have a maxed out character for once! Whoa!
I quested with my guildie friend Geis through my thirties and a bit through my lower forties. Following him around at 38-39 was a pain in the ass, if I do say so myself - the starter gazelle mount goes 30% slower than the lvl 40 Defiant robot-horse mount (which you can buy for outrageous prices, but I bought with favor earned in PvP warfront matches, with tons to spare). Which he had. I bought my 40 mount ahead of time and collected it as soon as I hit 40, and BAM - my life was made. Mounts are something I haven't ever gotten to do, but this? This was like... MMORPG GLORY.
Okay, now that I'm off that high...
My robot horse is a girl, and she's named Audrey. Unfortunately, when I hit level 50 in just three more levels, she's going to be discarded for a super-expensive level 50 platinum eldritch mount who will probably be a boy but I don't have a name for yet (attachment, much?). Apparently the level 50 PvP mount takes forever to get because it's based entirely on the Battle of Port Scion, the 50 warfront, which obviously you don't get until 50... and by the way, newbie level-50s get completely stomped in warfronts until they get geared up. Not looking forward to that, though I have fallen out of my warfront-junkie phase.
Anyway, I never quite hit that slow spot in the upper thirties that everyone says they hit. Yeah, it got a bit slower, but that's to be expected. I remember looking at my almost-maxed experience bar at level 39 and thinking, This is it. If you can do this, you can get to level 50! You can have a maxed out character for once! Whoa!
I quested with my guildie friend Geis through my thirties and a bit through my lower forties. Following him around at 38-39 was a pain in the ass, if I do say so myself - the starter gazelle mount goes 30% slower than the lvl 40 Defiant robot-horse mount (which you can buy for outrageous prices, but I bought with favor earned in PvP warfront matches, with tons to spare). Which he had. I bought my 40 mount ahead of time and collected it as soon as I hit 40, and BAM - my life was made. Mounts are something I haven't ever gotten to do, but this? This was like... MMORPG GLORY.
Okay, now that I'm off that high...
My robot horse is a girl, and she's named Audrey. Unfortunately, when I hit level 50 in just three more levels, she's going to be discarded for a super-expensive level 50 platinum eldritch mount who will probably be a boy but I don't have a name for yet (attachment, much?). Apparently the level 50 PvP mount takes forever to get because it's based entirely on the Battle of Port Scion, the 50 warfront, which obviously you don't get until 50... and by the way, newbie level-50s get completely stomped in warfronts until they get geared up. Not looking forward to that, though I have fallen out of my warfront-junkie phase.
Saturday, June 11, 2011
Rift: How to Not Suck at Black Garden
I'm a warfront junkie. I'm a bomb at Black Garden, getting good at Codex, and expect to be pretty good at Whitefall Steppes once I get used to the strategy. At earlier levels, the strategy for Black Garden (the lowest-level warfront) was pretty much "get the fang, run away, don't die," or, for a simpler and more reliable strategy, "roll as a Guardian." Indeed, Defiants sucked on my server, and we lost almost every game. The first day I tried warfronts, I can't even remember getting a single win.
Having listened to a bunch of people yelling directions at me and choosing which directions to take to heart and which to discard completely, I have now developed some decent rules and ideas, which are very not entirely shit.
1. For gods' sakes, don't go off by yourself and get picked off one by one. Even if your team has the fang all the way at their spawn point, they're only getting one point instead of the much larger quantities of points the holder would get near the middle. So if one or two people keep dying and respawning and dying again instead of staying with the group, the points the other team gets for the kills might outnumber the points your team gets for holding the fang. Even worse is when the other team has the fang and you do this. Not only are you not accomplishing anything by handing them a quick kill, you're also speeding up their win.
2.1 Offensively, healers need to heal. You are not damage. It probably won't feel very useful, but you will be helping by lessening the time needed to grab the fang, or if you're in a crappy PUG (pick-up group, or group that wasn't premade), you might be giving your offensive team members a chance if possible.
2.2 Defensively, healers need to heal. You are not damage. Healing your team isn't what you should be focusing on, unless you're up against a kamikaze-style kill-everyone team and your team is all close by, so you can do a quick group heal and be done with it. Most of the time, the opposing team will be (or should be) focusing on your fang holder. It's your job to prolong your fang holder's life for as long as possible. When they have low health, put on flat heals. Low health and getting attacked, instant flat heals. And at all times, keep HoTs (healing over time spells) on them, especially if the skill is one that can stack, or if it's a skill that heals for a lot and is activated when the person is attacked.
2.3 Healers should be fang carriers, especially clerics, and especially if there are other healers on your team. You can heal yourself better than anyone else can, since it's more likely you'll know exactly what curses, etc. are on you, and be able to time the fang damage better. Clerics also have a hefty chunk of HP to burn. With the combined effort of other healers if you have them, it could take a good while for you to die. And if you have an organized team, forget about it - the fang could easily pass back and forth between two strong clerics on your team the whole match, assuming the other team isn't more organized and efficient than yours.
3. Mages, ranged warriors and rogues, and clerics: use the walls. Near your spawn point, there will be a wall that leads to the beginning of the "official" arena where the fang spawns. It's tempting to get up on it, and a lot of people do. But if your team is on your side at the moment with your fang, stay up on the wall where no melee opponents can get you, and dish out all the ranged damage/heals you can. This is a popular one.
4. Use AOE (area of effect) attacks around the fang when it's dropped. If someone takes damage, their picking up the fang is interrupted, leaving your team to pick up the fang unhassled. Unfortunately, in matches where both teams do this, this can result in a stalemate for long periods of time, or at least until someone's mana runs out. If your team is spamming AOE around the fang, get it and get out fast.
5. Use snare and other slowing/stopping effects when someone makes a run for it: this can apply to either someone who's snagged a fang from your side and is running back to theirs, or a whole team trying to follow your own fang-snagger. Only a few non-PvP souls offer a talent that breaks people free from these snares, etc., so it's an effective strategy.
6. Melee rogues are best near the center of the arena with few exceptions. Being all the way over on an opponent's side is a bad idea because of rogues' low HP, but rogues are offensive and meant to deal damage, so they can't hang back either. Offensively, from the center they can pick off the other team's stupidest members (stragglers, effectively, who get too far from the pack). If the fang returns to its prison, rogues can be and are fast and elusive, and overall, good at escape, meaning that they can snatch the fang before anyone knows what's happened. Alternatively, with a good Assassin/stealth mode build especially, you can pick off lone players who think they can grab the fang unopposed.
6.5 The main exception to this idea is grabbing the opponents' fang and running back to your side with it and/or creeping around to their side and dealing tons of damage to their carrier, also with stealth. Riftstalkers also make good fang carriers.
7. If your team is good and/or their team is bad, carriers should hang near the center if they can. It means a faster win.
8.1 Carriers: if they're heavily offensive, running around will make you harder to hit, especially around the black tentacle things in the center where the fang spawns if possible, or around and between the trees on your side.
8.2 If not, then focus on staying rather still in the safest spot possible for your healer, or so that you can heal yourself with spells other than instant heals. Of course, every situation is different, and so you should decide for yourself what will work best.
Having listened to a bunch of people yelling directions at me and choosing which directions to take to heart and which to discard completely, I have now developed some decent rules and ideas, which are very not entirely shit.
1. For gods' sakes, don't go off by yourself and get picked off one by one. Even if your team has the fang all the way at their spawn point, they're only getting one point instead of the much larger quantities of points the holder would get near the middle. So if one or two people keep dying and respawning and dying again instead of staying with the group, the points the other team gets for the kills might outnumber the points your team gets for holding the fang. Even worse is when the other team has the fang and you do this. Not only are you not accomplishing anything by handing them a quick kill, you're also speeding up their win.
2.1 Offensively, healers need to heal. You are not damage. It probably won't feel very useful, but you will be helping by lessening the time needed to grab the fang, or if you're in a crappy PUG (pick-up group, or group that wasn't premade), you might be giving your offensive team members a chance if possible.
2.2 Defensively, healers need to heal. You are not damage. Healing your team isn't what you should be focusing on, unless you're up against a kamikaze-style kill-everyone team and your team is all close by, so you can do a quick group heal and be done with it. Most of the time, the opposing team will be (or should be) focusing on your fang holder. It's your job to prolong your fang holder's life for as long as possible. When they have low health, put on flat heals. Low health and getting attacked, instant flat heals. And at all times, keep HoTs (healing over time spells) on them, especially if the skill is one that can stack, or if it's a skill that heals for a lot and is activated when the person is attacked.
2.3 Healers should be fang carriers, especially clerics, and especially if there are other healers on your team. You can heal yourself better than anyone else can, since it's more likely you'll know exactly what curses, etc. are on you, and be able to time the fang damage better. Clerics also have a hefty chunk of HP to burn. With the combined effort of other healers if you have them, it could take a good while for you to die. And if you have an organized team, forget about it - the fang could easily pass back and forth between two strong clerics on your team the whole match, assuming the other team isn't more organized and efficient than yours.
3. Mages, ranged warriors and rogues, and clerics: use the walls. Near your spawn point, there will be a wall that leads to the beginning of the "official" arena where the fang spawns. It's tempting to get up on it, and a lot of people do. But if your team is on your side at the moment with your fang, stay up on the wall where no melee opponents can get you, and dish out all the ranged damage/heals you can. This is a popular one.
4. Use AOE (area of effect) attacks around the fang when it's dropped. If someone takes damage, their picking up the fang is interrupted, leaving your team to pick up the fang unhassled. Unfortunately, in matches where both teams do this, this can result in a stalemate for long periods of time, or at least until someone's mana runs out. If your team is spamming AOE around the fang, get it and get out fast.
5. Use snare and other slowing/stopping effects when someone makes a run for it: this can apply to either someone who's snagged a fang from your side and is running back to theirs, or a whole team trying to follow your own fang-snagger. Only a few non-PvP souls offer a talent that breaks people free from these snares, etc., so it's an effective strategy.
6. Melee rogues are best near the center of the arena with few exceptions. Being all the way over on an opponent's side is a bad idea because of rogues' low HP, but rogues are offensive and meant to deal damage, so they can't hang back either. Offensively, from the center they can pick off the other team's stupidest members (stragglers, effectively, who get too far from the pack). If the fang returns to its prison, rogues can be and are fast and elusive, and overall, good at escape, meaning that they can snatch the fang before anyone knows what's happened. Alternatively, with a good Assassin/stealth mode build especially, you can pick off lone players who think they can grab the fang unopposed.
6.5 The main exception to this idea is grabbing the opponents' fang and running back to your side with it and/or creeping around to their side and dealing tons of damage to their carrier, also with stealth. Riftstalkers also make good fang carriers.
7. If your team is good and/or their team is bad, carriers should hang near the center if they can. It means a faster win.
8.1 Carriers: if they're heavily offensive, running around will make you harder to hit, especially around the black tentacle things in the center where the fang spawns if possible, or around and between the trees on your side.
8.2 If not, then focus on staying rather still in the safest spot possible for your healer, or so that you can heal yourself with spells other than instant heals. Of course, every situation is different, and so you should decide for yourself what will work best.
Thursday, June 9, 2011
Rift: Level 30 + Healer Spec + Guild
I checked to see if Rift had fixed the lag issue, and it was fixed miraculously. Hotfix 4? Coincidence? Does it matter? I'm playing again!
In a nutshell, I quested until low-experience level 29, then queued for warfronts the rest of the day. Slow leveling, but fun. I finished my "win 5 Black Garden matches" quest, and finally managed to win my first Codex match. Of course, right as I won the Codex match - and I mean the very moment it ended - I leveled up, taking me to level 30 and a new warfront queue bracket. So now, since I'm level 30 in the 30-39 bracket, I suck at warfronts. Again. Ugh.
In any case, my guild has a shiny-new level 30 on her way to 50, and we could use more 50s. Speaking of which, I've never hit an MMORPG cap, and have only gotten to 30 once... so this is a major milestone for me! The other 30, in case you're wondering, was my Dancer spec in Dream of Mirror Online... bet you didn't guess that one, huh?
Heh.
Well, speaking of which, I finally put my healer spec into practice. It's very strong on the Warden soul (new favorite healing soul!) and almost as strong in the Sentinel soul, with a couple points in Purifier for instant-cast attacks, which I was severely lacking on. While I was questing, I activated it on a whim, and learned a lot about how to effectively organize my skills into my... what, four bars, now? The bars are sorted into attacks, buffs, shields, HoTs (heal over times), instantaneous casts, and non-heals/attacks (Kelari camouflage, mount, etc.), with my crafting, tracking, etc. on an out-of-the-way fourth bar to the side. I figured out that my healer isn't at all a good spec for PvE. But I can deal with it well enough, and it's good to practice.
When I healed for Black Garden, I discovered something amazing: I am nigh invincible, assuming I have a good team. You cannot fell me. I will hold the fang for five minutes before I will die, and even then, it'll be a one-hit K.O. because of fang damage. I am invincible.
Okay, so maybe that's a bit of an exaggeration. But that's okay. Now, in the Codex warfront, on the other hand... well, I can heal, but I die. A lot. I die, and I die, and I die over and over again. Maybe because it was Defiants Suck Day? We declared it this after losing fifteen Codex matches in a row before I finally got that first win ever. Took long enough.
But I now have three good specs: tank based around Justicar, dps (which is really best for 1v1, but feasible) based around Inquisitor and Cabalist, and healer based around Warden and Sentinel.
In the meantime, while I was queuing, I talked a lot more than usual with my guild. Involved myself a bit more, gave out advice that I knew was right, asked questions, answered questions, even sold a ton of iron with a friendly "guild member discount," and got free runes from a person training up his runecrafter skill. In the end, the money loss that I suffered for that iron sale was worth it (and the runes were definitely worth going out of my way for). I made a few friends in good places, kinda got a bit more public, got congratulations on an achievement and got good-byes when I logged off kind of familiarity. I figure the longer I stick with the guild, the more fun it'll get to talk with them, and it never hurts to start early. Right?
This has been Vaethereal/Mnemosyne, signing off at an obscene time of the morning.
In a nutshell, I quested until low-experience level 29, then queued for warfronts the rest of the day. Slow leveling, but fun. I finished my "win 5 Black Garden matches" quest, and finally managed to win my first Codex match. Of course, right as I won the Codex match - and I mean the very moment it ended - I leveled up, taking me to level 30 and a new warfront queue bracket. So now, since I'm level 30 in the 30-39 bracket, I suck at warfronts. Again. Ugh.In any case, my guild has a shiny-new level 30 on her way to 50, and we could use more 50s. Speaking of which, I've never hit an MMORPG cap, and have only gotten to 30 once... so this is a major milestone for me! The other 30, in case you're wondering, was my Dancer spec in Dream of Mirror Online... bet you didn't guess that one, huh?
Heh.
Well, speaking of which, I finally put my healer spec into practice. It's very strong on the Warden soul (new favorite healing soul!) and almost as strong in the Sentinel soul, with a couple points in Purifier for instant-cast attacks, which I was severely lacking on. While I was questing, I activated it on a whim, and learned a lot about how to effectively organize my skills into my... what, four bars, now? The bars are sorted into attacks, buffs, shields, HoTs (heal over times), instantaneous casts, and non-heals/attacks (Kelari camouflage, mount, etc.), with my crafting, tracking, etc. on an out-of-the-way fourth bar to the side. I figured out that my healer isn't at all a good spec for PvE. But I can deal with it well enough, and it's good to practice.When I healed for Black Garden, I discovered something amazing: I am nigh invincible, assuming I have a good team. You cannot fell me. I will hold the fang for five minutes before I will die, and even then, it'll be a one-hit K.O. because of fang damage. I am invincible.
Okay, so maybe that's a bit of an exaggeration. But that's okay. Now, in the Codex warfront, on the other hand... well, I can heal, but I die. A lot. I die, and I die, and I die over and over again. Maybe because it was Defiants Suck Day? We declared it this after losing fifteen Codex matches in a row before I finally got that first win ever. Took long enough.But I now have three good specs: tank based around Justicar, dps (which is really best for 1v1, but feasible) based around Inquisitor and Cabalist, and healer based around Warden and Sentinel.
In the meantime, while I was queuing, I talked a lot more than usual with my guild. Involved myself a bit more, gave out advice that I knew was right, asked questions, answered questions, even sold a ton of iron with a friendly "guild member discount," and got free runes from a person training up his runecrafter skill. In the end, the money loss that I suffered for that iron sale was worth it (and the runes were definitely worth going out of my way for). I made a few friends in good places, kinda got a bit more public, got congratulations on an achievement and got good-byes when I logged off kind of familiarity. I figure the longer I stick with the guild, the more fun it'll get to talk with them, and it never hurts to start early. Right?
This has been Vaethereal/Mnemosyne, signing off at an obscene time of the morning.
I'm going to maybe replay DA:O.
It all depends on if I can fit the whole game in the free time I'll have between now and mid-July when my birthday is, because I'm definitely expecting Dragon Age 2. Between this and Rift, I'm not sure how well that's going to go.
In the meantime, I'm going to continue to play as Elissa Cousland, my Human Noble rogue. Alistair is going to be my tank, as usual (what's with all the tanks at the beginning? Alistair, the dog, Sten?). Morrigan is going to be my mage until I do the Circle of Magi quest, which will probably be the first one I do so that I can get the blood mage spec in the Redcliffe quest and get Wynne, who'll be my mage after that... a healer. I hate AI healing, like I've said, but oh well.
I played through the irritating first "dungeon," the Tower of Ishal, and only died once on the boss (yay!) after figuring out that I should, actually, keep the add-on Circle Mage alive. I discovered the wonder of bow-and-arrow rogues, but didn't put much stock in it after giving myself that second weapon set. I also discovered the wonder of venoms, poisons, and bombs. But they're not all that efficient for quick, strategy-less damage. Speaking of which, the only way that I won the Tower of Ishal boss on the second try was that I kited him around the room with only my dog still alive, besides myself, of course, and he pretty much just went to town on him until the ogre got tired of chasing me around and knocked him out. Then I just kept kiting and threw acid at him until his last two specks of HP were dissolved. Easy enough, I suppose.I don't really like Morrigan... like, really don't like her. But I'll put up with her for now, because I need her to not leave me for now. Even if she does leave, she'll come back at the end... shudder, shudder. But really I just need her for hexes and ice spells right now. In the meantime, I AM going to finish this run-through, as my elf mage. I'm so close! But ugh... I'm tired of being a squishy mage. I die... ALL... the time...
Wednesday, June 8, 2011
DAO: Origin stories pt. 2
Human Rogue (Noble)
As a human rogue, my family, the Couslands, invited Duncan into the castle early on, as well as another man whose armies were delayed named Howe. My brother was taking our armies to the south, where I'd eventually, of course, be joining them.
I was almost immediately surprised, after going to see my brother, when I was interrupted by another man who told me that my Mabari hound was in the larder. This made me extremely happy. It meant not having to use a stupid generic soldier in my party at the end of Ostagar (oops, spoilers!). It also meant not having to do that stupid Mabari quest early on, which is a time waster and rather boring. I decided my dog would be a girl this time around and named her Valeria. That unimportant detail attended to, I faced off in my first official battle against a horde of giant rats.
I said good-bye to my brother, who was leaving for the war early that next morning. His son was amusing. He said things like "Git away, dire bunny! All darkspawn fear my sward of truthiness!" Instantly endearing. Too bad that he (Spoiler Alert) died, along with his mother, that night, when Howe's men attacked us. I dispatched them like a good little girl and got my mother, who was a surprisingly good fighter... rogue, I believe. And my dog is the best guard dog ever. Also, if I hadn't checked my inventory, I would've been fighting that fight in my underwear. But I'm smart like that.
When we got out, we killed ever more of Howe's men. I slaughtered my first mage, for one. There was also the constant beheadings and bloody, gory stabbings that are the glory of a Dragon Age rogue and the reason I love playing them. I was transfixed.
My father was gravely injured at the servant's exit, where we were to make our escape. Duncan came in and bartered with my father: my service as a Grey Warden for his assurance that he would get me out alive. My mother stayed to protect my wounded father, but I'm sure she died. You could kind of tell; the achievement for finishing the origin story was called "Last of the Line" or something like that.
In conclusion, Cousland is a good fantasy name.
I believe these will be the only two origin stories I summarize. It was fun for kicks and giggles, since I had free time... at, er... two in the morning. And the whole point was really just the pictures. You could tell, I think, that all I really liked doing was taking the screenshots, haha.
As a human rogue, my family, the Couslands, invited Duncan into the castle early on, as well as another man whose armies were delayed named Howe. My brother was taking our armies to the south, where I'd eventually, of course, be joining them.I was almost immediately surprised, after going to see my brother, when I was interrupted by another man who told me that my Mabari hound was in the larder. This made me extremely happy. It meant not having to use a stupid generic soldier in my party at the end of Ostagar (oops, spoilers!). It also meant not having to do that stupid Mabari quest early on, which is a time waster and rather boring. I decided my dog would be a girl this time around and named her Valeria. That unimportant detail attended to, I faced off in my first official battle against a horde of giant rats.
I said good-bye to my brother, who was leaving for the war early that next morning. His son was amusing. He said things like "Git away, dire bunny! All darkspawn fear my sward of truthiness!" Instantly endearing. Too bad that he (Spoiler Alert) died, along with his mother, that night, when Howe's men attacked us. I dispatched them like a good little girl and got my mother, who was a surprisingly good fighter... rogue, I believe. And my dog is the best guard dog ever. Also, if I hadn't checked my inventory, I would've been fighting that fight in my underwear. But I'm smart like that.When we got out, we killed ever more of Howe's men. I slaughtered my first mage, for one. There was also the constant beheadings and bloody, gory stabbings that are the glory of a Dragon Age rogue and the reason I love playing them. I was transfixed.
My father was gravely injured at the servant's exit, where we were to make our escape. Duncan came in and bartered with my father: my service as a Grey Warden for his assurance that he would get me out alive. My mother stayed to protect my wounded father, but I'm sure she died. You could kind of tell; the achievement for finishing the origin story was called "Last of the Line" or something like that.In conclusion, Cousland is a good fantasy name.
I believe these will be the only two origin stories I summarize. It was fun for kicks and giggles, since I had free time... at, er... two in the morning. And the whole point was really just the pictures. You could tell, I think, that all I really liked doing was taking the screenshots, haha.
Tuesday, June 7, 2011
DAO: Origin stories pt. 1
Elf Rogue (Alienage)
I decided that I didn't have the patience tonight to beat a tough battle of any sort, so instead, I'm humoring myself by playing through the origin stories. I've already played through the Magi one as an Elf Mage, and I'm not sure I'll be covering it again. But now I'll do the elven alienage one.
I started in my bed, woke up to a character I recognized from the major alienage plot event in my first run-through... a girl with short, choppy red hair and a defiant voice whose name I can never remember. The starting cutscene immediately made me fond of the alienage, where before I'd honestly really only thought of it as sort of a dirty hick town. Amazing what cheerful cutscenes can do for you.
The background information was unfortunately rather vague. I was getting married, and I had a friend named Soris, and we were going to escape? It all made little sense to me at first. Of course Duncan arrived... I'm starting to get attached to that guy. He just pops up everywhere!
So we're standing there talking and a human comes in. It's the son of the Arl of Denerim, Vaughn. Eventually my redhead friend knocks him out with a bottle. I play it cocky and threaten him half to death until he leaves. He miraculously recovers and I'm at my wedding in these very pretty bridal clothes, when suddenly... he pops up... and snags all of the women there? Including my redhead friend, who is apparently a drunkard. Oh, well... we can't all be perfect.
So we get captured, I'm standing in the corner, and Soris comes in and passes me a sword and there's an epic moment where the guards know they're screwed and then I kill them. Then an elven servant knocks out the offensive cook. Then I poison some off-duty guards with rat poison. Then... well, long story short, I cut a long and bloody path to Vaughn and his henchmen. My drunkard friend was apparently raped (from what I can infer), and one of my friends was killed, but we pretty made it off scot-free. And I got a bunch of cool new armor, too!
That is, it's all cool until the guards show up at the alienage. I take all the blame because I'm a good person like that (and also because Duncan was right there and I knew he was gonna do his thing and invoke the Right of Conscription, so why drag my friends into it?).
And then I say goodbye to my sentimental father (by the way, my mother was apparently a badass who taught me all these leet skills), Soris, and my redhead friend, and we're off into the great beyond of awesome.
I decided that I didn't have the patience tonight to beat a tough battle of any sort, so instead, I'm humoring myself by playing through the origin stories. I've already played through the Magi one as an Elf Mage, and I'm not sure I'll be covering it again. But now I'll do the elven alienage one.I started in my bed, woke up to a character I recognized from the major alienage plot event in my first run-through... a girl with short, choppy red hair and a defiant voice whose name I can never remember. The starting cutscene immediately made me fond of the alienage, where before I'd honestly really only thought of it as sort of a dirty hick town. Amazing what cheerful cutscenes can do for you.
The background information was unfortunately rather vague. I was getting married, and I had a friend named Soris, and we were going to escape? It all made little sense to me at first. Of course Duncan arrived... I'm starting to get attached to that guy. He just pops up everywhere!
So we're standing there talking and a human comes in. It's the son of the Arl of Denerim, Vaughn. Eventually my redhead friend knocks him out with a bottle. I play it cocky and threaten him half to death until he leaves. He miraculously recovers and I'm at my wedding in these very pretty bridal clothes, when suddenly... he pops up... and snags all of the women there? Including my redhead friend, who is apparently a drunkard. Oh, well... we can't all be perfect.So we get captured, I'm standing in the corner, and Soris comes in and passes me a sword and there's an epic moment where the guards know they're screwed and then I kill them. Then an elven servant knocks out the offensive cook. Then I poison some off-duty guards with rat poison. Then... well, long story short, I cut a long and bloody path to Vaughn and his henchmen. My drunkard friend was apparently raped (from what I can infer), and one of my friends was killed, but we pretty made it off scot-free. And I got a bunch of cool new armor, too!
That is, it's all cool until the guards show up at the alienage. I take all the blame because I'm a good person like that (and also because Duncan was right there and I knew he was gonna do his thing and invoke the Right of Conscription, so why drag my friends into it?).And then I say goodbye to my sentimental father (by the way, my mother was apparently a badass who taught me all these leet skills), Soris, and my redhead friend, and we're off into the great beyond of awesome.
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