Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts

Sunday, August 28, 2011

Flash: Feature Time of Wonder, Fun, and Excitement

Here's a couple of lovely flash/online games for you to try. ♥

(What, looking at me funny because of the heart? Look, I'm pretty girly, okay?)

Alrighty...

Deep and Blue is something I'd recommend only as an "art game," but at least it isn't the generic "retro pixel-simple" 8-bit. Frankly, what drew me to it was the music. This is an extremely short point-'n'-click puzzler, but the puzzles are easy. The best part is really just the art and some of the miniature stories each scene tells. The game, despite its claims, does not reveal the true meaning of life. The whale does get a pretty girlfriend, though.

Army of Ages is a really prettily pixeled time management game where you evolve through the ages (primeval, medieval, classic/"steampunk," modern, and futuristic) in order to fend off aliens. I played on Easy, so I can't really vouch for the difficulty (what can I say? I'm really, really bad at time management, and puzzles, and, er, everything that isn't an rpg, fighter, or shooter)... but the music is pretty awesome, the graphics are nice and clean (and colorful!), and I had fun. Completed in just under half an hour on Easy mode.




Saturday, July 9, 2011

Flash: Rush by Nitrome

This has been out for a while, but I just now got into Nitrome games. They have this really great pixel style that I find rather addictive... yes, the style.

Even more addictive is this stupid little platformer racing game. The premise is that you flip gravity and either race to be the first to cross the finish, or (in elimination mode) shock your opponents with each lap completed until you're the last one standing.

The music is fitting and smooth, but unfortunately at this point I don't think there's gonna be much replayability with only twenty stages. It's also heavy on multiplayer. To mess around with that, I conned my brother into playing against me. He lost, of course (the poor kid's only ten), but the multiplayer version was more fun if simply because it drew us into paying attention to the other players. (And in elimination mode it's fun when you're the last two standing.)


Oh, a word to the wise: something I've learned about Nitrome games is that you really should read the "help" section before you play. Sure, you might not need help, exactly, but if you don't get off of your ego then you'll miss the whole instruction section.
Play it here.